Very high resolution 16-bit displacement map for closeups.
What you get:
- A sample of 16-bit 172800×86400 map cleaned and sliced by 32 tile textures 21600×21600 each. (corresponding at the udim 1022)
- ABC model with UDIM UV mapping and 3D files with a setup UDIM workflow. ( HOUDINI, 3DSMAX )
- Full Displacement map in 48k for your renders.
- Full Mask RGB in 48k for your renders.
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