Boolean Operations on Shape Edges with Spline Combiner 3ds Max Plugin
Boolean operations between splines that share only edges in 3ds Max often result in truncated curves, overlapping segments, or outright operation failures. These issues not only complicate spline editing but also lead to significant challenges when those splines are later used to generate 3D geometry, such as creating messy topology or invalid meshes.
Spline Combiner solves these problems with precision and efficiency, delivering flawless boolean results between edge-shared splines. Whether you’re subtracting, merging, or performing intricate operations, Spline Combiner ensures clean, usable results every time – no gaps, no redundant segments, and no headaches.
Precisely perform union, intersection, subtraction or combination operations on shapes, either open or closed, that have coincident edges or segments. This method accurately preserves the original lines and saves a lot of time. It allows you to quickly process multiple shapes at once it’s ideal for easily obtaining outlines/contours and combining curves from a set of shapes.