How to fill container of 3D Objects with MassFX | Giancr

How to fill container of 3D Objects with MassFX | Giancr

In this tutorial we will see one of the tools of 3d Max for the physical simulation of objects. MassFX provides tools for the animation of objects that behave as they would in the physical world. With MassFX we can simulate the collision of rigid objects as non-rigid (fabrics, etc). It is a great help if we want to make objects fall or demolish.

On this occasion some objects (corks) will interact with each other colliding and fall to take their place inside a container

See this full tutorial

You might also like
Leave A Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.