How to create a VRayPhysicalCamera in newer versions of 3ds Max
With the more recent versions of the Chaos Group’s V-Ray renderer (3.xx and V-Ray Next) and 3ds Max (2016-present), the VRayPhysicalCamera is “hidden” and not selectable via standard Camera UI commands. This mainly stems from Chaos Group making the V-Ray render engine compatible with the 3ds Max Physical Camera to render V-Ray scenes.
In this video, we will know 2 ways to create a VRayPhysicalCamera in newer versions of 3ds Max. Both involve using MAXScript or a pre-created MAXScript tool.
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