How to create Flemish Brickwall Material with Omnitiles | VIZPARK

How to create Omnitiles Flemish Brickwall Material


In this 20 min. Omnitiles tutorial you can learn how to create a Flemish Brickwall vray material with Omnitiles and Crossmap, create composite layers for displacement and reflection and assign different bricks to specific tiles in a bond pattern, resulting in a Flemish multi-brick material. You´ll also learn how to create a multi-layered displacement map with layering two Omnitiles maps in a composite map.

OMNITILES frees patterns from the chains of square tiles. With the pattern editor, you can create any shape and virtually unlimited patterns for use in 3Ds Max® or game engines. Use Cross- map for randomized bitmaps or procedural maps and use OmniTiles for any layer within your material. OmniTiles pattern editor makes creating patterns easy. Create any shape by simply drawing lines along the edges of your tile. You can modify existing patterns or create entirely new ones. Each shape / tile can have it´s own map assigned, for example VP Crossmap to randomize bitmaps within each repeated tile, or procedural maps for even further freedom. Let yourself be inspired by the new freedom of OmniTiles.

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