Texturing & Software // RizomUV 2025 is here

Texturing & Software // RizomUV 2025 is here, GPU-driven packing delivers speed and reliability at scale. The new version will be released on September 15. 

Rizom-Lab is proud to announce RizomUV 2025, the trusted UV mapping solution for studios worldwide. Releasing on September 15, the new version helps artists work faster and cleaner with GPU Packing, bringing new levels of speed and reliability, plus smarter packing strategies, enhanced orientation tools, and the long-awaited Scene Outliner.

“Our goal has always been simple: give 3D artists the most reliable UV mapping experience possible,” says Rémi Arquier, founder of Rizom-Lab. “With RizomUV 2025, we’ve rebuilt key systems from the ground up so artists can spend less time fixing UVs and more time creating.”

RizomUV 2025 – Main new features 

  • New Packing: 4x faster on modern hardware, packing 500,000+ islands in under a minute. Packing Strategies: Efficient, Padding Perfect, Pixel Aligned, to match your workflow
  • Scene Outliner: visualize, isolate, and manage objects hierarchy with ease
  • Defaults Made Easy: right-click any control to set its default value.
  • Enhanced Alignment: smarter orientation for packing and trimsheet hotspotting.

“The demand for GPU packing was strong, but speed alone wasn’t our goal,” adds Rémi Arquier.
“We focused on fixing overlaps in problematic stacked-island situations. . The fact that it’s also faster is a bonus.”

Built for artists

From AAA pipelines to indie workflows, RizomUV 2025 delivers faster, cleaner, more reliable UVs. It will be available from September 15 with a 15-days free trial and full support via email and Discord.

  • Discover all the new features in action in our release video:

 

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