Corona Renderer for 3ds Max MultiMap Tutorial
In this tutorial, learn how to use the Corona MultiMap to quickly and easily create variations in materials.
00:11 Introduction
00:43 Example, randomize leaves on a tree, and from tree to tree
00:49 Example, randomize texture of floor tiles from a scattering plugin
01:06 Introduction to the “By Element” mode
01:32 Setting up a test scene
02:01 The 7 different modes
02:07 The By Primitive mode
02:21 The By Material mode
02:35 The By Instance mode, one of the most commonly used modes, e.g. to randomize each instance of a tree to have a different color
02:53 The By Material ID mode
03:32 Combining By Material ID and By Instance
04:00 The By Material GBuffer ID and By Object GBuffer ID modes
04:34 The By Mesh Element mode, e.g to randomize individual leaves on a tree
04:53 Using Batch Load to load a list of bitmaps
05:10 Using the Item Count, Hue random and Gamma random parameters
05:25 Combining the various distribution modes, e.g. randomized leaves on one tree, and randomized differences between each tree instance
06:47 Using the MultiMap in the Opacity channel (e.g. to vary the number of leaves on each tree)
07:33 A note about the Corona MultiMap previewed in the viewport