Corona Renderer 2 for 3ds Max (Release Candidate 1) is out now!
Corona Renderer 2 for 3ds Max (Release Candidate 1) is out now!
See the forum thread for details: https://corona-renderer.com/forum/index.php?topic=20590
– Heterogeneous media support (new 3D mode for CoronaVolume material; Phoenix FD, FumeFX support; CoronaVolumeGrid for OpenVDB support)
– Render VRayMtl and VRayLight without conversion (even if V-Ray is not installed!)
– Corona Official Toolbar added
– Around 150 new materials in the Material Library, including hair; where appropriate, materials now use Real World Scale or CoronaTriplanar mapping
– Improved Denoising of Bump maps (they will not lose as much detail)
– Center Bias and Vignetting added for CoronaCamera Bokeh effects
– IR no longer starts with full render resolution when first run.
– Memory improvements – Decreased memory consumption of all scenes by 5-15%; Motion Blur requires significantly less memory; and more
– Rendering speedups – Significantly faster rendering of Shadow Catcher in “For Compositing” mode; parsing of Motion Blur is now faster
– MANY bug fixes, UI improvements, and general improvements!
Head to the forum thread for more information and the download link!