UV Tools 3.0.5 - Easy to use Unwrap tools for Archviz and more.
Script requirements: 3dsMax 2013-2020
Tweak
Move and Rotate texture in 3dsMax viewport.
Align
Align U or V axis to edge end or center.
Transform
Move, Scale, Rotate UV by values
Orient
Rotate texture by element length.
Pick scale
Get UV scale from another polygon.
Scale in units
Rescale UV to any units value or to Real-world mapping.
Randomize
Random UV Flip, Rotate, Offset, Scale.
Checker
Use 4 preinstalled checker textures or add your own textures.
Real-world mapping supported.
Original materials can be restored even after 3dsMax crash.
Relax
Relax all or selected polygons in viewport.
Normalize
Equalize texel density to min, max or average.
Show bitmaps
Show bitmaps on selected objects or selected polygons.
Planar from map
Apply planar mapping in aspect ratio of bitmap texture.
UV Morpher
Create flat object from mapping.
Can be used for Skin Wrap retopology and other techniques.
UV Morpher doesn’t make retopology.
Transfer
Transfer sub-selection from Unwrap to Editable Poly and vice versa.
Hide elements
Hide selected polygons to get access to occluded areas.
UV operations
Many useful UV operations.
Learn more in Help section.
Customize GUI
Automatically change icons according to 3dsMax colors.
Close unwanted rollouts and change their order (2017+).
Actions
Assign any UV Tools action to hotkey or toolbar button.
Combine actions to create complex one-click mapping operations.
UV Tools:
- work on multiple objects with same Unwrap modifier
- work on Unwrap sub-selection
- don’t need opened UV Editor
- are fast, reliable and undoable